Media Strategy

Building channel strategies for gaming, film and entertainment that are grounded in data and audience behaviour.

Campaign Phasing
Launch Windows
Budget Allocation
Genre Strategy
Platform Strategy
Creative Concepts
Partnerships
Strategic Roadmap
Market Analysis
Cross-Channel Strategy
Brand Awareness
Audience Profiling
Territory Allocation
New IP
Established IP
Competitive Window
Value Proposition

Entertainment & Gaming Media Strategy

Your media strategy is only as good as the understanding behind it. Before we recommend a channel, a format or a budget allocation, we build a picture of how your audience behaves across media and what the category data tells us about campaigns like yours. In gaming, film and entertainment, that context matters more than in almost any other sector. Release windows, community behaviour, platform dynamics and the endemic and non-endemic channel split all shape what an effective strategy looks like in practice.

Our media strategies are bespoke, developing and tailoring each one specifically to the game, film, event or venue. This is informed by category knowledge built across years of experience working across the gaming and entertainment markets.

Gaming

A gaming media strategy has to account for the specific dynamics of the video games market - launch windows, community behaviour, the endemic and non-endemic channel split, and the way different genres attract different audiences and engage with different content. We build strategies that fit those dynamics rather than falling back on standard entertainment planning conventions.

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Film & Streaming

Building an entertainment media strategy for film and streaming requires understanding of how viewing decisions are made and what influences them at each stage. Competitive window, press coverage, social conversation and paid media all play a role depending on the title and the release platform. We build strategies that account for that complexity.

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Live Events

A live event strategy is shaped by the fixed date and the finite inventory. All decisions are made in the context of the campaign window available and the audience most likely to attend. We structure activity to build momentum and excitement towards each event through targeting different audience segments at key moments rather than handling every campaign as a standard awareness campaign.

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Media Strategy Built for Entertainment

Our media strategies are built on category knowledge, not general planning conventions. Because gaming, film, streaming and live events each operate with their own release dynamics, platform behaviours and audience patterns, the strategy framework that works in one sector rarely translates to another. We work exclusively in entertainment, which means the thinking behind every channel recommendation, budget allocation and campaign window comes from genuine industry experience rather than generic media planning principles.

Media Strategy in more detail

Got some questions? Free free to Contact us
What is a media strategy in gaming and entertainment?
An entertainment or gaming media strategy is the framework that determines how a campaign reaches its audience - which channels, in what order, with what balance of budget and over what period. In the gaming and entertainment market, that framework needs to account for specific dynamics that do not apply in other sectors: launch / release / on sale windows, community behaviour, platform ecosystems and the difference between the roles of each media channel. A strategy built around those dynamics will look materially different to one carried over from a general marketing context.
How does a gaming media strategy differ from a general media strategy?
What should a video game marketing strategy include?
How does entertainment media strategy differ across gaming, film and streaming?
How far in advance should a gaming media strategy be developed?
How do you approach media strategy for advertising in the gaming industry?
What is the difference between media strategy and media planning?
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